package com.me.CoaB;

import com.badlogic.gdx.Game;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;


public class CoaB extends Game {
	
	SpriteBatch batch;
	BitmapFont font;
	public static final String TITLE = "KKA", VERSION = "0.0.0.1";
	
	public void create() {
		
		batch = new SpriteBatch();
		
		font = new BitmapFont();
		this.setScreen(new MainMenuScreen(this));
		
		
		
	}
	
	public void render() {
		super.render();
		// Gdx.app.log(TITLE, "render()");
	}
	
	public void dispose(){
		super.dispose();
		batch.dispose();
		font.dispose();
		
		
	}
	
	public void resume(){
		
	}
	public void pause(){
		super.pause();
	}
	public void resize(int width,int height){
		super.resize(width, height);
	}
}
